home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: comp.sys.newton.misc,comp.sys.amiga.applications
- Path: netnews.upenn.edu!dsinc!scala!news
- From: dave.haynie@scala.com (Dave Haynie)
- Subject: Re: Users are selfish Was Re: crippled software
- Sender: news@scala.scala.com (Usenet administrator)
- Message-ID: <1996Mar29.181432.5520@scala.scala.com>
- Date: Fri, 29 Mar 1996 18:14:32 GMT
- Reply-To: dave.haynie@scala.com (Dave Haynie)
- References: <150773@cup.portal.com> <4lCkP4eSMV1ZEHpSJ2@transarc.com> <ud4ts37sru.fsf@random.pc-labor.uni-bremen.de> <4hllsv$gc8@cantua.canterbury.ac.nz> <4hmvq7$5qm@senator-bedfellow.MIT.EDU> <5r68cgwjsj.fsf_-_@ritz.mordor.com> <badger.826246592@phylo.life.uiuc.edu> <4htpsr$1rj@alterdial.UU.NET> <314D8B8B.2097@pobox.org.sg>
- Nntp-Posting-Host: gator
- Organization: Scala Computer Television, US Research Center
-
- In <314D8B8B.2097@pobox.org.sg>, Eugene Tan <insights@pobox.org.sg> writes:
- >Bryan Nystrom wrote:
-
- >> badger@phylo.life.uiuc.edu (Jonathan Badger) wrote:
-
- >>>The real question is *why* people insist on writing shareware.
-
- >> To cut costs to the end user, increase profit margins to the
- >> developer, and to allow the computing community to "try-before-you
- >> buy".
-
- Not every developer can afford the additional expense of going to a
- full commercial route. There's more involved here than you might
- think. If you go through a publisher, you, the author, get some
- percentage of the gross profits, probably something in the 10%-25%
- range. If that software goes into a store, the retailer pays about 50%
- of the MSRP for the product. So on a US$100 product, the developer
- may make US$5 per copy.
-
- The main point of the commercial route is consumer contact. If your
- package is in the stores, if there's advertising, etc. you may sell
- substantially more copies than by other routes. You still have free
- distribution channels for crippled demos.
-
- Moving halfway to shareware, one can try direct sales. In this case,
- your consumer contact is via advertising and crippled demos, there's
- no in-store contact. On the plus side, there's no dealer markdown to
- deal with, so even via a publisher, the profit-per-copy for the
- developer can easily double.
-
- Finally there's shareware. Rather than promote your program via a
- fully crippled demo, you release a working copy. Since there's no
- manufacture or advertising costs, the program can be sold for less, or
- in less quantity, and still remain viable.
-
- The enticement here is twofold -- users are better able to judge the
- value of a program after really using it. And if they're hooked on it
- during a month's trial, they're more likely to buy it. The danger, of
- course, is they user's won't buy it. Programs can expire or offer
- bug-me screens to notify the user that the program is shareware, the
- trial period is up, etc. But realize, a shareware program is no more
- "yours for the taking" than a commerical program. Since it's only
- marketing tool is the demo, you get a better demo to work with, plain
- and simple.
-
- >>>Shareware is a blight upon humanity
-
- Care to elaborate? In what way does a particular software distribution
- method make you get so riled up? Shareware isn't taking from you, it's
- giving something a bit better to judge by than a commercial demo. You
- are under no obligation to keep using such software. If it's not worth
- the money, JUST DON'T USE IT. What a deal! With a commercial program,
- you're stuck, you can't generally return it, certainly not after a 30
- day trial period in most cases (some software companies offer direct
- returns, but computer stores don't take them back).
-
- >> No, people who misuse shareware or pirate software because they
- >> believe that all software should be "free" are the real "blight" to
- >> the rest of us.
-
- >Agree!
-
- Absolutely.
-
- >> >by definition, shareware authors are amateur programers who program for fun, and not
- >> >to put food on their table.
-
- >By _whose_ definition?
-
- Only by someone who doesn't understand shareware. Certainly some
- shareware authors are amateurs. For that matter, some commerical
- programmers don't do much better. If the software's not worth the
- money, throw it away. Anyone getting angry about shareware is clearly
- happy with the software as long as it's free, they're angry that it
- isn't free. Tough luck, pal. Some folks may be angry that PageStream
- or MS-Office isn't free too, that doesn't make it any more or less
- correct, legally or morally, to use that software for free than it
- does shareware.
-
- And in fact, there have been plenty of commercially viable individuals
- and companies that have subsisted largely on shareware. It's very
- difficult on the Amiga, where most of the users seem to think that
- software you download or get off a freeware CD is inherently free
- itself. I sell more DiskSalv 3 copies in a good month or two than I
- got DiskSalv 1/2 registrations in the 10 years DiskSalv was freely
- redistributable. That's largly why I did a commercial version.
-
- > Why couldn't MS-Word be released as a shareware? Against the
- >law, there is an industry wide agreement on software standards? I'll
- >bet it's probably just coz Microsoft finds it doesn't make economic
- >sense.
-
- Exactly. Under their chosen business model, shareware is not the route
- to go. Some earlier wordprocessors on the PC did a fine shareware
- business.
-
- >>>Why not write freeware yourself? Are you really saying
- >>>that your Mahjongg program was harder to write than emacs?
- >>>If not, why do you demand money for it while no money is required
- >>>for emacs?
-
- Who says Emacs was less difficult to write than PageStream or, for
- that matter, Microsoft Word or the Amiga OS? That's not the point. The
- GNU project specifically set out to produce free software. That's
- their option, and it's been a good thing for the computer
- industry. Other companies have chosen to produce commercial software,
- and that has also been a good thing for the computer industry.
-
- Difficulty of programming has absolutely nothing to do with the issue.
- I started programming in 1973, and I wrote plenty of virtually useless
- programs, early on, that were very difficult, at the time, for me to
- write. So I learned, and that was the value of them. When I bought my
- first personal computer, and Exidy Sorcerer, I wrote lots of programs
- for it, and tried to sell some. I got published through Creative
- Computing Software, which bought four of my game programs. Now, one of
- these was basically my spin on the old Star Trek game, with graphics
- (very primitive, this was 1979), which took a long time to write. The
- other three were action games, all based on the same basic game
- engine, and I wrote all three in a week. Yet there were what the
- publisher wanted, although many other, more complicated programs were
- rejected. Difficulty of programming has NOTHING to do with the value
- of the final result.
-
- >> >You have already discovered that shareware isn't very profitable
-
- Some people have made a better living doing shareware than I do with
- my day job and all my other projects combined. It all depends on your
- product, your market, and above all the honesty of your customers.
-
- Dave Haynie | ex-Commodore Engineering | for DiskSalv 3 &
- Sr. Systems Engineer | Hardwired Media Company | "The Deathbed Vigil"
- Scala Inc., US R&D | Ki No Kawa Aikido | info@iam.com
-
- "Feeling ... Pretty ... Psyched" -R.E.M.
-
-